As technology profits progress, online learning has undergone unchanged changes. Today, industries are skeptical about the competitiveness of target learning to inspire and attract learners in the new era. Gamification is a powerful tool for innovation and the interest of learners. Skills, develop ideal behavior and increase learner engagement. This is the concept of applying game elements to non-gaming applications to make them more interesting and entertaining.
Gamification – learning from the game world
Today, it is important for organizations to understand the psychology of employees when visiting well-trained learning courses. This research can be passed from
Fogg's behavioral model from
Used to understand the importance of gamification in e-learning. Basically, there are three main factors that emphasize learner behavior – motivation, ability, and triggering.
1. Motivation – from
Learners want to play specific behaviors [because of hope, fear, acceptance and rejection].
2. Ability – from
It enables learners to achieve this behavior based on factors such as time, energy, resources, and social bias.
3. trigger- from
The learner triggers through reminders, prompts, and actions to perform the desired behavior.
All of the above factors should occur at the same time as the behavior occurs.
Gamification has taken a place in improving learning efficiency and workplace productivity. The combination of instructional design and multimedia encourages a combination of interactive games that make it easy for learners to participate. Learners can play and access the same course multiple times, which helps them retain information for a longer period of time.
According to a survey conducted by the Pew Research Center, 53% said that by 2020, the trend of e-learning games will be very common.
E-learning has always been the backbone of today's corporate learning scenarios and an enhancement to meet the needs of diverse learning. An introduction that combines the game with an existing training course provides an exciting and fun experience. Gamification has proven to be an effective tool for converting boring text into dynamic and interesting content. It encourages employees to make progress in today's evolving environment. Whether in the classroom or in the training area, the game can provide the right information at the right time. Therefore, the implementation of the game helps to increase learner participation and participate in online training programs. In short, the game will take your learning experience to the level of motivation and interaction that the modern world pursues.